Post by Shinobi-Iri (nick) on Oct 1, 2008 3:53:28 GMT -5
Heres a short story I wrote, I'm not sure about the ending. Please give me some feedback about it, and I'll see what I can do about changing it, enjoy.
----
The office was dark, as normal after hours in the main building, and Richard Anderson’s eyes were itching with tiredness. Shellshock Games was one of the most talked about companies in the gaming industry in 2008 and Richard was one of the designers commissioned to work on an ambitious new project that would either propel the corporation to the top, or send them packing in disgrace. Needless to say, the pressure was mounting, and the hours were only getting longer.
The last member of his team had left two hours ago, and Richard sighed as he looked up from his computer screen, where he was plotting in objectives and items for the second to last level of the game; Desert Eagles, and glanced at the digital display on the wall amongst gaming posters and calendars. It was 1.45 in the morning, but this didn’t bother Richard much. He was single and rarely socialized with friends anymore; he hadn’t been anywhere but Shellshock Games headquarters and his tiny flat for the year and a half that this game had been in production, it was hard work being a designer and project manager.
Eventually, he sat back from his cluttered desk and put his head in his hands. The computer screen was a mass of lines and vectors, representing the game environment, and was filled with coloured widgets; blue for objectives, green for friendly non-player characters, red for hostile non-player characters, yellow for vehicles, purple for collectable items such as weapons and medkits and orange for drop-off points. When you had 22 levels to design, build, refine, populate and smooth over, your team tends to get very irritable and Richard had already had a big conflict with his lead visuals man that almost led to the project being called off. And when something so big has gone so far, that tends to mean big trouble for a game company and ultimately the team working on it.
Desert Eagles would hopefully prove to be the most realistic game about the war in the Middle East ever released; with more shocking visuals and real-time combat situations than you could poke a stick at. The research phase of the game had been a success, with Shellshock even going so far as to interview soldiers and even Iraqi and Afghani civilians about the horrors of their situations. For years people had designed tame games to hide the sensitive subject that was the conflict in the Middle East, but the demand was clear, and Shellshock Games were going to fill it. An enveloping single player campaign would see the player take control of a young U.S. soldier, taken straight from basic training and thrown right into the Gulf to fight vicious and unrelenting insurgents that would do everything in their power to kill the character. Right from the get-go, it was an intense first-person perspective experience.
But it was the multiplayer mode that was the most amazing of all. The programmers were all so excited about it that all of the multiplayer levels and scenarios were designed and completed before even the main part of the game was started, and if it were to be released as a stand-alone game, nobody would be any the wiser. Internet play allowed more that 100 players to divide into teams and play against each other in massive battlefields, which offered incredibly diverse tactics, weapons, environments and strategies, making Desert Eagles one of the most advanced multiplayer games to date. And even though Richard was constantly stressing about the game’s current state of completion, he always smiled at the thought of what he and his team had accomplished with the multiplayer aspect of the game.
But he had no time to reminisce about something that was already done; he had to focus on what was not. And that included the most challenging aspect of the game’s design; the final level of the game, which included the infiltration of an insurgent installation, and the assassination of a terrorist leader. Richard had already had nightmares about what this would involve, and still had to complete the second to last level before he could even think about the final one.
Richard sighed heavily once more, and banged his fist on the table, causing the empty coffee cup on the desk, which had previously contained the fourth coffee of that night, to shudder. He finally decided that a multiplayer match on Desert Eagles by himself would relieve his stress, and perhaps leave him more inspired to complete his work. He brought up the finished multiplayer client, quickly designed himself a character and selected a level. He was one human player in a game of 99 other bots, and he would be playing one of only 8 full game tests that had been done on the multiplayer mode. As he ran about, issuing orders to his NPC’s and taking notes of defensible points, he realized he needed a coffee badly, so he left the game as it was and stood up to go to the urn to make more.
As he was standing at the urn, waiting for the coffee to brew, he heard a noise that certainly should not have been heard in a multiplayer game against bots; a chime that announced another human player was sending a text message. Frowning, he walked over to the screen and squinted at the onscreen text in the top-left corner where the semi-transparent chat window was location. The text was tinted red, to indicate it was from an enemy player, and it consisted of a screen name, followed by a message:
Firestorm2008: Morning Mr. Anderson, shouldn’t you be in bed asleep?
Richard was horrified, how could this be possible? In order to prevent game leakage, none of the team members were permitted to take the game home, and there were measures in place to prevent this. But this was another human player talking to him, and Richard could not work out for the life of him what was going on. Still in shock, he pressed T on the keyboard to type a message and wrote one out, before pressing enter to send it.
RAnderson: Who is this…and what are you doing in the game?
There was nothing for a while, before the chime sounded again to indicate a response.
Firestorm2008: Clearly you’re not familiar with the concept of game infiltration. It’s a very simple technique: one which I thought you’d be able to master, no?
Of course, Richard knew what game infiltration was. If somebody was able to hack into a computer using an internet connection, then they could involve themselves in whatever the host was doing, including the playing of a game. In Richard’s tiredness, he’d started his multiplayer game using the game’s client, which automatically connected the game to the internet to play. Shellshock had already set up their internet gaming for Desert Eagle, despite the game not even yet finished; this was done so as to begin programming the huge servers needed to host such a vast amount of players at one time. Before Richard could type back a message, he thought long and hard about the screen name of his intruder. Firestorm was the name of a rival game company across town, and ever since the concept of the game was conceived by Shellshock, the people at Firestorm had wanted it. But since they could not have it, they were trying to shut it down, so Richard typed back angrily.
RAnderson: You bastard! You’re a Firestorm hacker…I suggest you leave this game right now!
The reply was almost instantaneous.
Firestorm2008: You know what we want, Anderson…Desert Eagles is too valuable a concept for us to just let Shellshock go through with it. We want in on it too, and we’re prepared to use tactics which some might consider underhanded.
Richard typed back.
RAnderson: This is our game! We’ve filled the patent and we’ve copyrighted everything! The game will be done soon and Shellshock and it’s people will reap legitimate profits for their hard work! Why should we let you crook us out of it?
There was silence for a while, before the reply came through.
Firestorm2008: Think about it, Anderson…Firestorm is an older company full of talented designers that never got a break. Imagine our outrage when a new corporation like Shellshock came along, and stole a design for a game that we’d been planning for months. We deserve to reap the money from this game, not you!
Richard couldn’t believe what this man was saying, Shellshock had conceived this design months before, and not whoever this was continued to spread lies. He typed back to him…
RAnderson: You’re a fool, this is our design, and we’re not going to hand it over just because of your lies. You need proof to fabricate an accusation like that!
Firestorm2008: Why would we foster lies to gain the upper hand on you? The designer that came up with Desert Eagles is a former employee of Firestorm whom we fired for trying to undertake a potentially damaging project. Still, the truth remains that he began this game under our watch, and we need this design back!
RAnderson: You fired him! So the design is no longer yours, I don’t see why this conversation needs to continue…
Richard was breathing heavily now. This seemed to be true; the designer that had come up with the idea had been a former employee of another company. His resume was so good that Shellshock took him on without question, and Richard wasn’t one to pry, he just worked with the people assigned to him. But this story seemed to fit, and Richard couldn’t exactly deny it.
Firestorm2008: I’ll tell you what, Mr. Anderson. You seem so confident in yourself and your company, so how about I play you in a match of Desert Eagles multiplayer. If I win, you hand the project over to my company. If I lose, Firestorm will cease its attempts to sabotage your project and you may continue unabated, how does that sound?
Richard couldn’t believe the hacker was setting out terms like this, but Richard was skilled at first-person shooters, he’d been a rabid gamer since his teens and was especially good at the game he was helping to design. He decided that Firestorm ceasing it’s actions against Shellshock was a good enough risk to take, and he began to type back.
RAnderson: Fine, I will create a 2 player game on a smaller map…first to 20, can you handle that?
Firestorm2008: Excellent, and no rematches. One decisive match will show the outcome, I await your creation, Mr. Anderson…
Richard quit the game, started a new one on the map “City of Fear” which was a simulated urban combat map in a town full of bombed out buildings and tight-spaces; perfect for a one-on-one death match. He set the kill limit to 20 and created the game. Almost immediately, red text showed up in the corner.
Firestorm2008 has joined the game on the Insurgents team.
He gripped the mouse tightly, selected his load-out; which determined the weaponry and equipment the player would get, and began to move through the level, dodging through back alleyways and crouch-rolling through gaps in walls. He saw a flitter of movement up ahead, and he slowed down to a jogging pace, aiming his cross hair up at the ceiling a little way along, trying for a head shot that would take the hacker down in one shot, but suddenly, his character emitted a yelp and the screen went black, accompanied by red text.
Firestorm2008 has killed RAnderson with a SVD-Dragonov
The Dragonov was a sniper rifle, meaning he must have gotten into a position Richard didn’t see. He swore loudly as more text appeared on screen.
Firestorm2008: Not a good start Mr. Anderson, considering what is on the line here…
Richard didn’t reply, he chose the same load-out and respawned in a different area, moving quickly through simulated houses and opening doors as cautiously as he could, knowing that the hacker could be on the other side. He rolled behind the cover of a wall, straightened up and bolted across a small courtyard, but it was a foolish move, he was killed again.
“Fuck!” Richard spat, before typing a message.
RAnderson: Come and face me like a man you coward!
Richard respawned again, this time choosing a sniper rifle too, and took to the second floors of the interconnected buildings, scanning each section closely before moving out. He heard some shots ring through the air from his speakers, so he ducked behind a partition. The hacker showed himself, so Richard quickly switched to a pistol and sunk four shots into him.
RAnderson has killed Firestorm2008 with a Berretta 92f
The hacker didn’t type anything, and Richard hit the L key, changing his loadout to a submachine gun before returning to the lower levels, attempting to throw the hacker off course by changing tactics erratically. But the hacker wasn’t fazed; he scored another point with a grenade launcher that put Richard 2 points behind.
The battle continued back and forth until they were tied at 19. This was the tensest part, and he knew if he lost, then all his team’s hard work was for nil. Richard crept along, keeping his crosshair trained on an open area, until he was struck by a few bullets, causing him to quickly run and roll behind a wall. He could hear the crunching of the hacker’s character’s boots on the sand, and Richard led him through the maze of broken and bombed buildings until he could find some territory that would put him on the advantage.
It happened in a split second; the hacker’s head peeked around the corner, and Richard let off a shot from his SMG that smacked into the enemy and caused him to crumple to the ground. As the announcement that Richard had won the game popped up onto the screen, he sighed heavily and sat back into his seat, breathing hard. After a while, a message popped up onto the screen, which Richard didn’t notice at first because he got up to re-boil the urn. But when he got back, he had to squint and re-read the message a couple of times.
Firestorm2008: So I guess the multiplayer mode is working ok then?
Richard typed back, unsure of why a known enemy would say something so casual after losing their chance at working on a groundbreaking game.
RAnderson: I suppose it does, now get off my computer system and go tell your Firestorm bastards that they’re not getting their hands on this game.
The phone on the desk rang, and Richard jumped. It didn’t usually ring at this time of the night, and Richard could only assume it was a member of his family, calling him to tell him something had happened. For this reason, he answered the call with a tone of anxiety in his voice,
“Hello, who is this?” he asked.
The voice that replied was a member of his team; one of the chief programmers, Anthony.
“You ok man, you sound a little stressed…” he said.
Richard sighed and rubbed his forehead.
“Yeah, I’ve just got a lot on; do you think you could call me back?”
“No worries man,” Anthony said. “Oh, and by the way. I was wondering whether or not you enjoyed my stunt with the computer hacker just now…”
Richard wasn’t exactly sure what Anthony was saying.
“What are you talking about?” he asked. “Look I’m really tired, I’ll talk to you tomorrow.”
“Well, I know you were anxious about the playability of the multiplayer mode,” Anthony continued. “So I masqueraded as a Firestorm Games hacker to get you to play me, working pretty well didn’t it?”
Richard’s mouth dropped open, and he couldn’t resist a relieved smile.
“You sick bastard,” was all he said, as Anthony began to laugh. “You could have just challenged me to a game, I would have accepted.”
“With all the work you were putting into the campaign, I thought you wouldn’t,” Anthony reasoned. “Anyway, good game man, I guess I’ll see you tomorrow.”
“Ok,” Richard replied.
“Sorry for the scare,” Anthony said. “Bye…”
As he hung up, another chime sounded from the computer, and he immediately assumed it was another one of Anthony’s jokes.
“You sly bastard…” Richard muttered.
But the red text across the screen said something a lot more sinister.
RSG: This is a member of the Redstorm Games Hacking Team. You now must play a game or I will erase your entire hard drive, good luck, you will need it.
Richard practically fell to the floor, he couldn’t believe it…
----
The office was dark, as normal after hours in the main building, and Richard Anderson’s eyes were itching with tiredness. Shellshock Games was one of the most talked about companies in the gaming industry in 2008 and Richard was one of the designers commissioned to work on an ambitious new project that would either propel the corporation to the top, or send them packing in disgrace. Needless to say, the pressure was mounting, and the hours were only getting longer.
The last member of his team had left two hours ago, and Richard sighed as he looked up from his computer screen, where he was plotting in objectives and items for the second to last level of the game; Desert Eagles, and glanced at the digital display on the wall amongst gaming posters and calendars. It was 1.45 in the morning, but this didn’t bother Richard much. He was single and rarely socialized with friends anymore; he hadn’t been anywhere but Shellshock Games headquarters and his tiny flat for the year and a half that this game had been in production, it was hard work being a designer and project manager.
Eventually, he sat back from his cluttered desk and put his head in his hands. The computer screen was a mass of lines and vectors, representing the game environment, and was filled with coloured widgets; blue for objectives, green for friendly non-player characters, red for hostile non-player characters, yellow for vehicles, purple for collectable items such as weapons and medkits and orange for drop-off points. When you had 22 levels to design, build, refine, populate and smooth over, your team tends to get very irritable and Richard had already had a big conflict with his lead visuals man that almost led to the project being called off. And when something so big has gone so far, that tends to mean big trouble for a game company and ultimately the team working on it.
Desert Eagles would hopefully prove to be the most realistic game about the war in the Middle East ever released; with more shocking visuals and real-time combat situations than you could poke a stick at. The research phase of the game had been a success, with Shellshock even going so far as to interview soldiers and even Iraqi and Afghani civilians about the horrors of their situations. For years people had designed tame games to hide the sensitive subject that was the conflict in the Middle East, but the demand was clear, and Shellshock Games were going to fill it. An enveloping single player campaign would see the player take control of a young U.S. soldier, taken straight from basic training and thrown right into the Gulf to fight vicious and unrelenting insurgents that would do everything in their power to kill the character. Right from the get-go, it was an intense first-person perspective experience.
But it was the multiplayer mode that was the most amazing of all. The programmers were all so excited about it that all of the multiplayer levels and scenarios were designed and completed before even the main part of the game was started, and if it were to be released as a stand-alone game, nobody would be any the wiser. Internet play allowed more that 100 players to divide into teams and play against each other in massive battlefields, which offered incredibly diverse tactics, weapons, environments and strategies, making Desert Eagles one of the most advanced multiplayer games to date. And even though Richard was constantly stressing about the game’s current state of completion, he always smiled at the thought of what he and his team had accomplished with the multiplayer aspect of the game.
But he had no time to reminisce about something that was already done; he had to focus on what was not. And that included the most challenging aspect of the game’s design; the final level of the game, which included the infiltration of an insurgent installation, and the assassination of a terrorist leader. Richard had already had nightmares about what this would involve, and still had to complete the second to last level before he could even think about the final one.
Richard sighed heavily once more, and banged his fist on the table, causing the empty coffee cup on the desk, which had previously contained the fourth coffee of that night, to shudder. He finally decided that a multiplayer match on Desert Eagles by himself would relieve his stress, and perhaps leave him more inspired to complete his work. He brought up the finished multiplayer client, quickly designed himself a character and selected a level. He was one human player in a game of 99 other bots, and he would be playing one of only 8 full game tests that had been done on the multiplayer mode. As he ran about, issuing orders to his NPC’s and taking notes of defensible points, he realized he needed a coffee badly, so he left the game as it was and stood up to go to the urn to make more.
As he was standing at the urn, waiting for the coffee to brew, he heard a noise that certainly should not have been heard in a multiplayer game against bots; a chime that announced another human player was sending a text message. Frowning, he walked over to the screen and squinted at the onscreen text in the top-left corner where the semi-transparent chat window was location. The text was tinted red, to indicate it was from an enemy player, and it consisted of a screen name, followed by a message:
Firestorm2008: Morning Mr. Anderson, shouldn’t you be in bed asleep?
Richard was horrified, how could this be possible? In order to prevent game leakage, none of the team members were permitted to take the game home, and there were measures in place to prevent this. But this was another human player talking to him, and Richard could not work out for the life of him what was going on. Still in shock, he pressed T on the keyboard to type a message and wrote one out, before pressing enter to send it.
RAnderson: Who is this…and what are you doing in the game?
There was nothing for a while, before the chime sounded again to indicate a response.
Firestorm2008: Clearly you’re not familiar with the concept of game infiltration. It’s a very simple technique: one which I thought you’d be able to master, no?
Of course, Richard knew what game infiltration was. If somebody was able to hack into a computer using an internet connection, then they could involve themselves in whatever the host was doing, including the playing of a game. In Richard’s tiredness, he’d started his multiplayer game using the game’s client, which automatically connected the game to the internet to play. Shellshock had already set up their internet gaming for Desert Eagle, despite the game not even yet finished; this was done so as to begin programming the huge servers needed to host such a vast amount of players at one time. Before Richard could type back a message, he thought long and hard about the screen name of his intruder. Firestorm was the name of a rival game company across town, and ever since the concept of the game was conceived by Shellshock, the people at Firestorm had wanted it. But since they could not have it, they were trying to shut it down, so Richard typed back angrily.
RAnderson: You bastard! You’re a Firestorm hacker…I suggest you leave this game right now!
The reply was almost instantaneous.
Firestorm2008: You know what we want, Anderson…Desert Eagles is too valuable a concept for us to just let Shellshock go through with it. We want in on it too, and we’re prepared to use tactics which some might consider underhanded.
Richard typed back.
RAnderson: This is our game! We’ve filled the patent and we’ve copyrighted everything! The game will be done soon and Shellshock and it’s people will reap legitimate profits for their hard work! Why should we let you crook us out of it?
There was silence for a while, before the reply came through.
Firestorm2008: Think about it, Anderson…Firestorm is an older company full of talented designers that never got a break. Imagine our outrage when a new corporation like Shellshock came along, and stole a design for a game that we’d been planning for months. We deserve to reap the money from this game, not you!
Richard couldn’t believe what this man was saying, Shellshock had conceived this design months before, and not whoever this was continued to spread lies. He typed back to him…
RAnderson: You’re a fool, this is our design, and we’re not going to hand it over just because of your lies. You need proof to fabricate an accusation like that!
Firestorm2008: Why would we foster lies to gain the upper hand on you? The designer that came up with Desert Eagles is a former employee of Firestorm whom we fired for trying to undertake a potentially damaging project. Still, the truth remains that he began this game under our watch, and we need this design back!
RAnderson: You fired him! So the design is no longer yours, I don’t see why this conversation needs to continue…
Richard was breathing heavily now. This seemed to be true; the designer that had come up with the idea had been a former employee of another company. His resume was so good that Shellshock took him on without question, and Richard wasn’t one to pry, he just worked with the people assigned to him. But this story seemed to fit, and Richard couldn’t exactly deny it.
Firestorm2008: I’ll tell you what, Mr. Anderson. You seem so confident in yourself and your company, so how about I play you in a match of Desert Eagles multiplayer. If I win, you hand the project over to my company. If I lose, Firestorm will cease its attempts to sabotage your project and you may continue unabated, how does that sound?
Richard couldn’t believe the hacker was setting out terms like this, but Richard was skilled at first-person shooters, he’d been a rabid gamer since his teens and was especially good at the game he was helping to design. He decided that Firestorm ceasing it’s actions against Shellshock was a good enough risk to take, and he began to type back.
RAnderson: Fine, I will create a 2 player game on a smaller map…first to 20, can you handle that?
Firestorm2008: Excellent, and no rematches. One decisive match will show the outcome, I await your creation, Mr. Anderson…
Richard quit the game, started a new one on the map “City of Fear” which was a simulated urban combat map in a town full of bombed out buildings and tight-spaces; perfect for a one-on-one death match. He set the kill limit to 20 and created the game. Almost immediately, red text showed up in the corner.
Firestorm2008 has joined the game on the Insurgents team.
He gripped the mouse tightly, selected his load-out; which determined the weaponry and equipment the player would get, and began to move through the level, dodging through back alleyways and crouch-rolling through gaps in walls. He saw a flitter of movement up ahead, and he slowed down to a jogging pace, aiming his cross hair up at the ceiling a little way along, trying for a head shot that would take the hacker down in one shot, but suddenly, his character emitted a yelp and the screen went black, accompanied by red text.
Firestorm2008 has killed RAnderson with a SVD-Dragonov
The Dragonov was a sniper rifle, meaning he must have gotten into a position Richard didn’t see. He swore loudly as more text appeared on screen.
Firestorm2008: Not a good start Mr. Anderson, considering what is on the line here…
Richard didn’t reply, he chose the same load-out and respawned in a different area, moving quickly through simulated houses and opening doors as cautiously as he could, knowing that the hacker could be on the other side. He rolled behind the cover of a wall, straightened up and bolted across a small courtyard, but it was a foolish move, he was killed again.
“Fuck!” Richard spat, before typing a message.
RAnderson: Come and face me like a man you coward!
Richard respawned again, this time choosing a sniper rifle too, and took to the second floors of the interconnected buildings, scanning each section closely before moving out. He heard some shots ring through the air from his speakers, so he ducked behind a partition. The hacker showed himself, so Richard quickly switched to a pistol and sunk four shots into him.
RAnderson has killed Firestorm2008 with a Berretta 92f
The hacker didn’t type anything, and Richard hit the L key, changing his loadout to a submachine gun before returning to the lower levels, attempting to throw the hacker off course by changing tactics erratically. But the hacker wasn’t fazed; he scored another point with a grenade launcher that put Richard 2 points behind.
The battle continued back and forth until they were tied at 19. This was the tensest part, and he knew if he lost, then all his team’s hard work was for nil. Richard crept along, keeping his crosshair trained on an open area, until he was struck by a few bullets, causing him to quickly run and roll behind a wall. He could hear the crunching of the hacker’s character’s boots on the sand, and Richard led him through the maze of broken and bombed buildings until he could find some territory that would put him on the advantage.
It happened in a split second; the hacker’s head peeked around the corner, and Richard let off a shot from his SMG that smacked into the enemy and caused him to crumple to the ground. As the announcement that Richard had won the game popped up onto the screen, he sighed heavily and sat back into his seat, breathing hard. After a while, a message popped up onto the screen, which Richard didn’t notice at first because he got up to re-boil the urn. But when he got back, he had to squint and re-read the message a couple of times.
Firestorm2008: So I guess the multiplayer mode is working ok then?
Richard typed back, unsure of why a known enemy would say something so casual after losing their chance at working on a groundbreaking game.
RAnderson: I suppose it does, now get off my computer system and go tell your Firestorm bastards that they’re not getting their hands on this game.
The phone on the desk rang, and Richard jumped. It didn’t usually ring at this time of the night, and Richard could only assume it was a member of his family, calling him to tell him something had happened. For this reason, he answered the call with a tone of anxiety in his voice,
“Hello, who is this?” he asked.
The voice that replied was a member of his team; one of the chief programmers, Anthony.
“You ok man, you sound a little stressed…” he said.
Richard sighed and rubbed his forehead.
“Yeah, I’ve just got a lot on; do you think you could call me back?”
“No worries man,” Anthony said. “Oh, and by the way. I was wondering whether or not you enjoyed my stunt with the computer hacker just now…”
Richard wasn’t exactly sure what Anthony was saying.
“What are you talking about?” he asked. “Look I’m really tired, I’ll talk to you tomorrow.”
“Well, I know you were anxious about the playability of the multiplayer mode,” Anthony continued. “So I masqueraded as a Firestorm Games hacker to get you to play me, working pretty well didn’t it?”
Richard’s mouth dropped open, and he couldn’t resist a relieved smile.
“You sick bastard,” was all he said, as Anthony began to laugh. “You could have just challenged me to a game, I would have accepted.”
“With all the work you were putting into the campaign, I thought you wouldn’t,” Anthony reasoned. “Anyway, good game man, I guess I’ll see you tomorrow.”
“Ok,” Richard replied.
“Sorry for the scare,” Anthony said. “Bye…”
As he hung up, another chime sounded from the computer, and he immediately assumed it was another one of Anthony’s jokes.
“You sly bastard…” Richard muttered.
But the red text across the screen said something a lot more sinister.
RSG: This is a member of the Redstorm Games Hacking Team. You now must play a game or I will erase your entire hard drive, good luck, you will need it.
Richard practically fell to the floor, he couldn’t believe it…